It fell six years ago
A meteor cracked open over the Pacific and seeded the planet with Spore. It burns hotter than uranium, grows like moss, and nobody has worked out how to safely put it in a box.

A real-time strategy game where two factions fight over a resource that is starting to think back.
Field Briefing / 03
A meteor cracked open over the Pacific and seeded the planet with Spore. It burns hotter than uranium, grows like moss, and nobody has worked out how to safely put it in a box.
The UN Containment Corps wants to burn it back to bedrock. The Hive Syndicate wants to let it in. Officially there is no third option. Unofficially, the people stuck between them are running out of road.
It does not speak. It does not march. But patrols are coming back wrong, comms are picking up voices that were never sent, and the ground, when you put your ear to it, has started answering back.

Contain. Hold. Sterilize.
A disciplined, multinational military force assembled in the wake of the Incursion. The UNCC fields conventional firepower, railed armour, orbital drops, and atmospheric scrubbers, and believes the Spore is a planetary infection that must be erased before it finishes rewriting the biosphere. Their doctrine has no word for negotiation.




Be heard. Be many. Be one.
Once a fringe cult on the edge of the exclusion zone, the Syndicate was the first to embrace the Spore, and the first to be embraced back. Their cities are grown, not built. Their soldiers share a psychic link called the Choir. They do not see themselves as the next species, only the next verse, and they cannot understand why the rest of humanity is still screaming.



Gameplay
A real-time strategy game built around two opposing philosophies. Here's how it plays.
Plus a story, a campaign, and a third faction hinted in the background.

Both factions believe they are saving humanity. Only one can be right.
Operations Timeline / Eyes Only
Five phases between here and full release. We ship publicly, in waves, with the people who signed up first.
Q2 2025, Q1 2026
Engine, faction asymmetry, core economy. Internal only. The Spore was, briefly, a single floating cube.
Now
Invite-only stress test. A few hundred operators, one map, one match length. Telemetry on everything.
Summer 2026
Beta sign-ups go out in waves. Three maps, both campaigns playable end-to-end, ranked queues open.
Late 2026
Public, browser-based. No download. Bring a friend. Bring two. The Spore will notice either way.
2027
Full release. Co-op campaign, ranked seasons, mod tools. Whether you contain it or become it is up to you.
Deployment Channels
Bio-Op is browser-first. No install, no waiting room. Storefront builds follow.
Open Beta, Late 2026
Wishlist opens with Closed Beta
Demo build during Open Beta
How a single tile of contamination becomes a living map feature, and why we threw out our first three prototypes.
Layered vocal beds, recorded crowd whispers, and the rule that no Hive unit may ever sound entirely alone.
Notes from our first internal tournament, and what changed for both factions in the patch that followed.
Be the first to play Bio-Op when it launches. No spam, just launch news and devlog updates.
We will only email you about Bio-Op. Unsubscribe any time.