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Features

Real-time strategy, reimagined

Bio-Op is built around a simple promise: two factions that play completely differently. No reskins. No copy-paste tech trees. Every system says the same thing: Erase or Transform.

Post-Bloom Singapore skyline, Spore-grown towers under hazard light

Economy

The resource is alive

Single Resource Loop

One thing to mine. No micro-economy. Spore powers everything.

Tiered Spore Patches

Tier 1 common, Tier 2 valuable, Tier 3 crystalline. Risk vs reward.

Regrows and Spreads

Spore tiles regenerate. They expand. The map shifts under you.

UNCC Yellowstone forward base, prefab, geometric, floodlit
The Yellowstone Heart, Hive bio-mass cathedral grown from Spore

Same job. Completely different rhythm.

Combat

Two armies, one battlefield

 UNCCHive
Total Units1010
Play StyleRanged, formation, disciplinedMelee, swarm, organic
Super UnitTitan Walker (railgun mech)The Maw (burrowing horror)
WeaknessBrittle without supplySlow to mobilise cold
UNCC Marine
UNCC

Marine

Disciplined rifle line. The spine of every push.

UNCC Titan Walker
UNCC

Titan Walker

Capital-class railgun mech. Anchors the map.

UNCC Orbital Uplink
UNCC

Orbital Uplink

Calls in superweapons. Defend at all costs.

HIVE Convert
HIVE

Convert

Spore-touched zealot. Cheap, fast, infectious.

HIVE Crawler
HIVE

Crawler

Bio-vehicle. Carries the Choir into close range.

HIVE Flesh Pit
HIVE

Flesh Pit

Grows infantry from Spore. Pulses, then births.

Strategy

Build your force

Research

Six paths. Pick three.

Each faction has six research branches. You'll only finish three or four in a match, your picks define your army and your weaknesses.

UNCC Research

HIVE Research

Support Powers

Twelve powers. Op Points.

Earn Op Points from kills and objectives. Spend them on paratrooper drops, bile rain, artillery, burrow swarms, twelve powers that turn fights in seconds.

UNCC Powers

HIVE Powers

Singapore Bloom, superweapon-scale event over a contested city

One superweapon per match. The Purifier Strike erases everything it touches. The Bloom Event turns the same ground into Hive territory forever. Both rewrite the map.

Story

A war with something underneath

Sixteen missions. Eight on each side. Real consequences, what you do in a UNCC mission shows up six missions later when you play the Hive answer. Characters who remember. And, underneath the war, the Spore is starting to wake up.

Cmdr. Reeve, environmental portrait

Cmdr. Reeve

UNCC field commander. Holds the line, even when she shouldn't.

Dr. Vance, environmental portrait

Dr. Vance

Lead scientist on the Containment Council. Knows too much.

The Choir, environmental portrait

The Choir

The Hive's collective voice. It has been waiting.

Multiplayer

Play with or against

Coming v1.1

Skirmish vs AI ships in V1. Ranked 1v1 follows in V1.1. 2v2 lands in V1.2 once the balance is honest.

Single-player launches first. Multiplayer follows after the campaign ships.

The Spore

And then

The Spore, vast organic presence stirring beneath the world

Both factions believe they are saving humanity. Only one can be right. Both might be wrong.

Ready to enlist?

Or just lurk in the Discord.