The starting point
We wanted the bloom to sound alive without sounding animal. Most "monster" sounds in games are mammalian, growls, roars. The Hive isn't a mammal. It's a colony.
What's in the mix
- Field recordings of insects at 3am in Taman Negara
- A broken industrial fan running at 60% speed
- Contrabass scraped with a credit card
- Pitched-down whale song (don't tell anyone)
The result
When you walk near a bloom, you hear it breathing. Slow. Wet. Indifferent.
That indifference is the scariest part.


